I realize one reason I’ve been hesitant about posting anything on this blog so early in the project is that I want to refrain from pulling a Molyneux. I mean this in reference to one of my favorite game designers Peter Molyneux who pronounces very ambitious projects that turn out being considerably less than his original vision. Molyneux is now followed to interviews by a PR agent to prevent him from spouting too much… But I digress.
I am, however, obligated by means of grading to post updates on what I’m doing and right now I’m coming up with all the ideas I could incorporate into the project but realistically will never get to within the course (I have until Thanksgiving).
What I will likely accomplish is a system that can cross traits from two parent creatures to an offspring and a simple battle system where two creatures can fight each other. When designing these game systems I will try to make them as open to expansion as I can so I could potentially turn it into more after the end of this course.
Where I would like to go with this is to turn it into a facebook or iPhone game where players can trade, battle and crossbreed with your friends’ creatures. My hope is that by the end of the course this thing will be rocking enough to wholly warrant continued effort. Making games for iPhone does seem like a good way to make money. And who doesn’t like money? Communists, that’s who!