The Chart Must Flow
November 6, 2009 Leave a comment
The first step I chose to take in improving the battle system was to design the interface. As you may have noticed, little to no care has gone into the UI if the previous prototypes. Now that I have a clear view of what the program will eventually require, I can tackle interface design. In mocking up the UI, I outlined 5 screens that the player will move through when playing the game: Select, Inspect, Train, Combat, and Combination (Select and Inspect may eventually be made into one screen if it feels more intuitive).
Though I’m still roughing out the design itself, I have drafted a new gameplay flowchart with everything the player will do in the final prototype, and which screens each activity takes place on. Interface shots to follow soon.
