Chimera Update

Play Chimera

I recently fixed up the Chimera prototype I started in college with embedded fonts and tutorial boxes to explain how to play the game. It’s still a very rough prototype, particularly in the combat which I find extremely boring. I have plans for an improved combat system, but I’m not sure when I will get to actually implementing it. Right now I’ve begun to redirect my focus to the genetics simulation.

I have begun a new prototype to test and tweak new methods of organizing and crossing genetic information that are closer to the way real genetics combine when reproducing. While working on Chimera, it has always been in the back of my mind that the same genetic breeding system could be used to define the appearance of plants as well as creatures. With that in mind I began to code what I am currently calling Project Mendel. More on this soon.

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About Blake Maloof
I design games for work and for fun. I recently graduated from Savannah College of Art and Design, and am now employed as a designer at Toys for Bob.

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